intro
TinyMUD is a user-extendible, multi-user adventure game.
The game's user interface is like "adventure", or "zork",
in that it consists entirely of textual descriptions of rooms,
objects, players, and exits. It is differs from "adventure"
and "zork" in that the users can build onto the existing world.
You may wander through parts of the game built by another,
and then create your own adventure for others to play. Players
who have been given permission to "Build" have access to special
building commands, sometimes called @commands, (or "At commands").
There are general commands that are recognized anywhere in
the mud, and there are room-specific commands that a builder has
set up in particular rooms. These room-specific commands can only
be used in these rooms, and involve a a verb, or phrase that causes
the command to be performed. These room-specific commands can be
restricted so that only certain players, or players carrying specific
objects, or players who belong to specific groups can use them.
For example, a builder has created a command that moves you from one
room to another called "RED DOOR", and restricts it to only those
people carrying the "RED KEY". Only players holding The "RED KEY"
can get through the door into the room beyond.
Since all exits in a room are defined by the builder, the ways
to get from one place to another could be infinite. Read the
descriptions carefully; sometimes they'll indicate the presence of
exits that don't appear on the [ Exits: ] line. Some areas are
"geographically consistent", or "topologically correct", meaning you
can map it out more or less accurately, others are not.
You can play TinyMUD by connecting to a MUD server with "tinyfugue".
To disconnect from the game at any time, one may type "QUIT". This does
not change where your player is in the game -- the next time you connect,
you should be exactly where you were when you QUIT, with exactly what you
were carrying, etc. Because of this, if you will be gone from the game for
extended periods, it is considered good manners to drop any objects
which you are carrying that others might find useful while you are gone.
If you abuse this feature and don't drop a needed object for a long
time, Wizards have the ability to take objects away from you at any
time and/or turn you into a chocolate toad, if you're misbehaving.
See Also: