lock
Locks are powerful (but somewhat complicated) tools. Exits and groups
can be locked to and from players and other groups, visibility and
accessability can be restricted or expanded, or various combinations of
conditions can be arranged.
For specific help with locks, see the following files:
locks - for basic information
@locks - for the ordering of split locks
logic - for information on how to write complex locks concisely
operators - for definitions of the Boolean operations
See Also: